Choose Your Weapon: Tower Defense Game Review
February 20, 2012
By Maxwell J. Provo
Choose Your Weapon: Tower Defense follows the same plotline as the other Choose Your Weapon games on StickMan. However, this installment is a unique piece of the series because of the nature of its set-up. A game of strategy at heart, Choose Your Weapon: Tower Defense is bound to keep you clicking the next round button long into the night, as it did for this reviewer.
Tower Defense gives you the option to choose one of three map layouts. Pick one and you are on your way to a great time. No matter what layout you choose, the weapons are always the same. (Although the prices do vary from set-up to set-up.) In each layout, the object is the same: prevent the Stickman viruses from penetrating your defenses to break into the CPU. In order to do this, you must buy weapons and set them up strategically. The more viruses you kill, the more points and money you get to buy weapons with.
From Mousetraps to Bowling Balls
Weapons range from boring, single use styles (mousetrap) to awesomely power (the bowling ball, which will destroy any virus in the game.) The viruses are not all the same, however, just as in the other Choose You Weapon games on the site. Different sticks are immune to different weapons and have weaknesses to others. For example, the Fire virus is immune from the frying pan and flamethrower cannon, but is susceptible to the ice cannon. Learning what virus is immune to what will lead you on the path to success.
When building the defenses, I found it best to utilize a defense in-depth strategy, that is, making the defenses denser (pardon the alliteration) as the distance from the start increases. (For example, plant a few canons along the initial stretch of path and heavily mine the last few pieces.)
Does Max Like this Game?
Whatever the strategy you utilize, Choose Your Weapon is a great strategy game that gets the brain going (and sidetracked!) from the moment you begin playing. For that reason, this game should carry a disclaimer: Not to be played while under a deadline, due date, or anything else of importance. And for that reason, it earns the coveted bundle of sticks that is five sticks.Choose Your Weapon Tower Defense,